
Sleeping
Cannot act until it wakes up.
Related: Cat Nap, Sleep
Look up buffs, debuffs, control states, damage over time, and defensive mechanics using the descriptions shown by the current game systems.
Combat reference
46 effects

Cannot act until it wakes up.
Related: Cat Nap, Sleep

The unit will skip its next action.

Must target the unit that applied the taunt.
Related: Taunt, Summon Taunt Dummy

Freeze-style effects impair an action or movement; Frost Nova currently applies Skip Turn.
Related: Frost Nova, Freeze
Selects from a randomized pool of enemy targets.
Related: Smoke Bomb, Confuse Target, Confusion Shield
Has a 50% chance to skip its action at turn start.
Related: Thunder Strike, Paralyze

Takes damage equal to 10% of current HP at turn end.
Related: Poison Arrow, Poison Strike, Poison Bite
Takes at least 1 damage at turn end; the baseline is 8% of current HP and some skills add flat damage.
Related: Burn, Burn Board, Flame Strike
Takes at least 1 damage at turn end; the baseline is 7% of current HP.
Related: Bleed, Rotation Slash
A countdown that defeats the unit when it reaches zero.
Related: Curse Slash, Curse

Damage output or defenses are reduced.
Related: Weaken

Damage output or defenses are reduced.
Related: Warrior's Mark

Takes extra damage from marked effects.
Related: Mark for Death, Death Mark

Deals reduced attack damage.

Takes increased incoming damage.

Has a reduced defense multiplier.
Receives reduced healing.

Blocks the next incoming hit or hits.
Related: Block

Absorbs damage before HP.
Related: Shield

Reduced damage and a defensive animation are active.
Related: Counter Stance

Permanently reduces incoming damage.
Related: Thickened Hide

Ignores negative status effects while active.

Takes reduced incoming damage.

Has an increased defense multiplier.

Incoming damage is reduced.
Related: Damage Reduction

Incoming damage is reduced.
Related: Ultimate Defense

Incoming damage is reduced.
Related: Holy Protection

Incoming damage is reduced.
Related: Blessing

Hades is invulnerable while Cerberus is alive.
Related: Gatekeeper Defense

Harder to target until the unit attacks.
Related: Vanish

Survives lethal damage at 1 HP while the effect is active.
Related: Iron Will

The next skill deals multiplied damage.
Related: Amplify

Deals extra damage while low on HP.
Related: Berserker

The next skill refunds its mana cost.
Related: Arcane Surge

Readies one Basic Attack at increased power this round.
Related: Arcane Surge

Can repeat skill casts at reduced power.
Related: Spell Echo

Stores damage charges for a later effect.
Related: Arcane Hunger

Stores damage for the next burst.
Related: Delayed Burst

Deals increased attack damage.
Receives increased healing.

Can counter an incoming hit.
Related: Counter Stance

Can land a critical hit.
Related: Critical Hit

Can make extra attacks.
Related: Dual Wield

Can make extra attacks.
Related: Rapid Fire

Attack is increased by 50%.
Related: Empower Cerberus
A temporary summoned copy of another unit.
Related: Reproduce