Combat & turns
How summoning, movement, mana, cards, enemy intent, and the GO button fit together.
Last updated: September 2026
Plan before GO
Your planning phase is where the real fight happens. Spend Cat Treats to summon cats, move each cat according to its legal directions, and spend mana on skill cards. Each cat can perform one targeted card action before becoming tired for that planning round.
Common immediate cards resolve without using a cat. Targeted card effects resolve as you play them; once you press GO, player passives and enemy intent resolve before the next setup round begins.
There are no free attacks
Cats do not perform a normal basic attack on their own. Most active damage comes from cards you choose during setup, while passives and fully charged abilities can trigger automatically when their conditions are met.
Desktop controls
- Drag a shop cat onto a glowing grid tile to summon it.
- Drag a placed cat to a glowing tile to move or bond it.
- Drag a targeted card onto an eligible unit.
- Drag a Common immediate card upward to activate it.
- Press GO when the formation and actions are ready.